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Creation/Shipping Notification Emails For Your Customers

With Whiplash, you have the option to set up a Notification Email that can fire whenever an order ships.  (This would replace an email from your e-commerce provider.  While definitely up to you which one you'll use to notify customers of a shipment, you'll likely want to use one or the other.

Customers use these Notification Emails to: say 'thank you',  notify customers of a shipment, supply tracking info, or provide return info - and can be accessed in your Admin panel under the 'Email Confirmation' tab.



Customization

It's easy to customize the tracking e-mails we send your customers. We use liquid markup, along with standard HTML and CSS. You can read below for a primer
A Few Notes:

Whiplash Liquid Objects
These are referenced like {{order.number}}, {{customer.logo}}, {{order_item.sku}}.
Order
Order Item
Customer

Liquid Reference

There are two types of markup in Liquid: Output and Tag.

Output

Here is a simple example of Output:
Hello {{name}} Hello {{user.name}} Hello {{ 'tobi' }}

Advanced output: Filters
Output markup takes filters. Filters are simple methods. The first parameter is always the output of the left side of the filter. The return value of the filter will be the new left value when the next filter is run. When there are no more filters, the template will receive the resulting string.
Hello {{ 'tobi' | upcase }} Hello tobi has {{ 'tobi' | size }} letters! Hello {{ '*tobi*' | textilize | upcase }} Hello {{ 'now' | date: "%Y %h" }}

Standard Filters

Tags

Tags are used for the logic in your template. New tags are very easy to code, so I hope to get many contributions to the standard tag library after releasing this code.
Here is a list of currently supported tags:

Comments
Comment is the simplest tag. It just swallows content.
We made 1 million dollars {% comment %} in losses {% endcomment %} this year 

Raw
Raw temporarily disables tag processing. This is useful for generating content (eg, Mustache, Handlebars) which uses conflicting syntax.
{% raw %} In Handlebars, {{ this }} will be HTML-escaped, but {{{ that }}} will not. {% endraw %}

If / Else
if / else should be well-known from any other programming language. Liquid allows you to write simple expressions in the if or unless (and optionally, elsif and else) clause:
{% if user %}   Hello {{ user.name }} {% endif %} # Same as above {% if user != null %}   Hello {{ user.name }} {% endif %} {% if user.name == 'tobi' %}   Hello tobi {% elsif user.name == 'bob' %}   Hello bob {% endif %} {% if user.name == 'tobi' or user.name == 'bob' %}   Hello tobi or bob {% endif %} {% if user.name == 'bob' and user.age > 45 %}   Hello old bob {% endif %} {% if user.name != 'tobi' %}   Hello non-tobi {% endif %} # Same as above {% unless user.name == 'tobi' %}   Hello non-tobi {% endunless %} # Check for the size of an array {% if user.payments == empty %}    you never paid ! {% endif %}  {% if user.payments.size > 0  %}    you paid ! {% endif %} {% if user.age > 18 %}    Login here {% else %}    Sorry, you are too young {% endif %} # array = 1,2,3 {% if array contains 2 %}    array includes 2 {% endif %} # string = 'hello world' {% if string contains 'hello' %}    string includes 'hello' {% endif %} 

Case Statement
If you need more conditions, you can use the case statement:
{% case condition %} {% when 1 %} hit 1 {% when 2 or 3 %} hit 2 or 3 {% else %} ... else ... {% endcase %} 
Example:
{% case template %}  {% when 'label' %}      // {{ label.title }} {% when 'product' %}      // {{ product.vendor | link_to_vendor }} / {{ product.title }} {% else %}      // {{page_title}} {% endcase %} 

Cycle
Often you have to alternate between different colors or similar tasks. Liquid has built-in support for such operations, using the cycle tag.
{% cycle 'one', 'two', 'three' %} {% cycle 'one', 'two', 'three' %} {% cycle 'one', 'two', 'three' %} {% cycle 'one', 'two', 'three' %} 
will result in
one two three one 
If no name is supplied for the cycle group, then it's assumed that multiple calls with the same parameters are one group.
If you want to have total control over cycle groups, you can optionally specify the name of the group. This can even be a variable.
{% cycle 'group 1': 'one', 'two', 'three' %} {% cycle 'group 1': 'one', 'two', 'three' %} {% cycle 'group 2': 'one', 'two', 'three' %} {% cycle 'group 2': 'one', 'two', 'three' %} 
will result in
one two one two 

For loops
Liquid allows for loops over collections:
{% for item in array %}   {{ item }} {% endfor %} 
When iterating a hash, item[0] contains the key, and item[1] contains the value:
{% for item in hash %}   {{ item[0] }}: {{ item[1] }} {% endfor %} 
During every for loop, the following helper variables are available for extra styling needs:
forloop.length      # => length of the entire for loop forloop.index       # => index of the current iteration forloop.index0      # => index of the current iteration (zero based) forloop.rindex      # => how many items are still left? forloop.rindex0     # => how many items are still left? (zero based) forloop.first       # => is this the first iteration? forloop.last        # => is this the last iteration? 
There are several attributes you can use to influence which items you receive in your loop
limit:int lets you restrict how many items you get. offset:int lets you start the collection with the nth item.
# array = [1,2,3,4,5,6] {% for item in array limit:2 offset:2 %}   {{ item }} {% endfor %} # results in 3,4 
Reversing the loop
{% for item in collection reversed %} {{item}} {% endfor %} 
Instead of looping over an existing collection, you can define a range of numbers to loop through. The range can be defined by both literal and variable numbers:
# if item.quantity is 4... {% for i in (1..item.quantity) %}   {{ i }} {% endfor %} # results in 1,2,3,4 

Variable Assignment
You can store data in your own variables, to be used in output or other tags as desired. The simplest way to create a variable is with the assign tag, which has a pretty straightforward syntax:
{% assign name = 'freestyle' %}  {% for t in collections.tags %}{% if t == name %}   <p>Freestyle!</p> {% endif %}{% endfor %} 
Another way of doing this would be to assign true / false values to the variable:
{% assign freestyle = false %}  {% for t in collections.tags %}{% if t == 'freestyle' %}   {% assign freestyle = true %} {% endif %}{% endfor %}  {% if freestyle %}   <p>Freestyle!</p> {% endif %} 
If you want to combine a number of strings into a single string and save it to a variable, you can do that with the capture tag. This tag is a block which "captures" whatever is rendered inside it, then assigns the captured value to the given variable instead of rendering it to the screen.
{% capture attribute_name %}{{ item.title | handleize }}-{{ i }}-color{% endcapture %}    <label for="{{ attribute_name }}">Color:</label>   <select name="attributes[{{ attribute_name }}]" id="{{ attribute_name }}">     <option value="red">Red</option>     <option value="green">Green</option>     <option value="blue">Blue</option>   </select>



Last updated Apr 13th, 2020