Creation/Shipping Notification Emails For Your Customers
With Whiplash, you have the option to set up a Notification Email that can fire whenever an order ships. (This would replace an email from your e-commerce provider. While definitely up to you which one you'll use to notify customers of a shipment, you'll likely want to use one or the other.
Customers use these Notification Emails to: say 'thank you', notify customers of a shipment, supply tracking info, or provide return info - and can be accessed in your Admin panel under the 'Email Confirmation' tab.
Customization
It's easy to customize the tracking e-mails we send your customers. We use liquid markup, along with standard HTML and CSS. You can read below for a primer
Templates should include CSS directly in the <head> or should link to an externally hosted stylesheet.
Aside from your logo, other images should be hosted externally and reference using absolute links.
It is recommended that all external files are available via both HTTP and HTTPS, and are referenced like: //your-external-asset.jpg (i.e. without specifying a protocol).
Whiplash Liquid Objects
These are referenced like {{order.number}}, {{customer.logo}}, {{order_item.sku}}.
Order
id - the whiplash order id
number - the incoming order number
barcode - order barcode
status - order status
created_at - when the order was added to whiplash
updated_at - when the order was last updated in whiplash
date - short format order date
shipping_address - you can grab the shipping address all at once
ship_method - order shipping method
order_items - the individual items in an order (see below for order item methods)
total - total order cost
ship_price - shipping cost
grand_total - order cost + shipping cost
paid - amount paid
balance - remaining balance
notes - any additional order notes
notes? - check if there are order notes
return_url - URL to web-based return/exchange form
domestic? - is this order domestic?
international? - is this order international?
greeting - attempts to return the shipping first name; falls back to "Friend"
tracking_numbers - an array of tracking numbers
tracking_link - the first or only tracking link for an order
tracking_links - a comma separated list of hyperlinked tracking numbers
billing_name
billing_street1
billing_street2
billing_city
billing_state
billing_state_abbr
billing_country
billing_zip
billing_phone
shipping_name
shipping_street1
shipping_street2
shipping_city
shipping_state
shipping_state_abbr
shipping_country
shipping_zip
shipping_phone
Order Item
sku - item SKU
quantity - how many were ordered
weight - item weight
price - item price
total - quantity x price
description - item description
Customer
name - customer name
logo - customer logo image
logo_url - logo image URL, if you'd like to use your own image tag or CSS
logo? - check if there is a customer logo uploaded
Liquid Reference
There are two types of markup in Liquid: Output and Tag.
Output markup (which may resolve to text) is surrounded by {{ matched pairs of curly brackets (ie, braces) }}
Tag markup (which cannot resolve to text) is surrounded by {% matched pairs of curly brackets and percent signs %}
Output markup takes filters. Filters are simple methods. The first parameter is always the output of the left side of the filter. The return value of the filter will be the new left value when the next filter is run. When there are no more filters, the template will receive the resulting string.
split - split a string on a matching pattern e.g. {{ "a~b" | split:"~" }} #=> ['a','b']
modulo - remainder, e.g. {{ 3 | modulo:2 }} #=> 1
Tags
Tags are used for the logic in your template. New tags are very easy to code, so I hope to get many contributions to the standard tag library after releasing this code.
Here is a list of currently supported tags:
assign - Assigns some value to a variable
capture - Block tag that captures text into a variable
case - Block tag, its the standard case...when block
comment - Block tag, comments out the text in the block
cycle - Cycle is usually used within a loop to alternate between values, like colors or DOM classes.
for - For loop
if - Standard if/else block
include - Includes another template; useful for partials
raw - temporarily disable tag processing to avoid syntax conflicts.
unless - Mirror of if statement
Comments
Comment is the simplest tag. It just swallows content.
{% raw %} In Handlebars, {{ this }} will be HTML-escaped, but {{{ that }}} will not. {% endraw %}
If / Else
if / else should be well-known from any other programming language. Liquid allows you to write simple expressions in the if or unless (and optionally, elsif and else) clause:
{% if user %} Hello {{ user.name }} {% endif %} # Same as above {% if user != null %} Hello {{ user.name }} {% endif %} {% if user.name == 'tobi' %} Hello tobi {% elsif user.name == 'bob' %} Hello bob {% endif %} {% if user.name == 'tobi' or user.name == 'bob' %} Hello tobi or bob {% endif %} {% if user.name == 'bob' and user.age > 45 %} Hello old bob {% endif %} {% if user.name != 'tobi' %} Hello non-tobi {% endif %} # Same as above {% unless user.name == 'tobi' %} Hello non-tobi {% endunless %} # Check for the size of an array {% if user.payments == empty %} you never paid ! {% endif %} {% if user.payments.size > 0 %} you paid ! {% endif %} {% if user.age > 18 %} Login here {% else %} Sorry, you are too young {% endif %} # array = 1,2,3 {% if array contains 2 %} array includes 2 {% endif %} # string = 'hello world' {% if string contains 'hello' %} string includes 'hello' {% endif %}
Case Statement
If you need more conditions, you can use the case statement:
{% case condition %} {% when 1 %} hit 1 {% when 2 or 3 %} hit 2 or 3 {% else %} ... else ... {% endcase %}
When iterating a hash, item[0] contains the key, and item[1] contains the value:
{% for item in hash %} {{ item[0] }}: {{ item[1] }} {% endfor %}
During every for loop, the following helper variables are available for extra styling needs:
forloop.length # => length of the entire for loop forloop.index # => index of the current iteration forloop.index0 # => index of the current iteration (zero based) forloop.rindex # => how many items are still left? forloop.rindex0 # => how many items are still left? (zero based) forloop.first # => is this the first iteration? forloop.last # => is this the last iteration?
There are several attributes you can use to influence which items you receive in your loop limit:int lets you restrict how many items you get. offset:int lets you start the collection with the nth item.
# array = [1,2,3,4,5,6] {% for item in array limit:2 offset:2 %} {{ item }} {% endfor %} # results in 3,4
Reversing the loop
{% for item in collection reversed %} {{item}} {% endfor %}
Instead of looping over an existing collection, you can define a range of numbers to loop through. The range can be defined by both literal and variable numbers:
# if item.quantity is 4... {% for i in (1..item.quantity) %} {{ i }} {% endfor %} # results in 1,2,3,4
Variable Assignment
You can store data in your own variables, to be used in output or other tags as desired. The simplest way to create a variable is with the assign tag, which has a pretty straightforward syntax:
{% assign name = 'freestyle' %} {% for t in collections.tags %}{% if t == name %} <p>Freestyle!</p> {% endif %}{% endfor %}
Another way of doing this would be to assign true / false values to the variable:
{% assign freestyle = false %} {% for t in collections.tags %}{% if t == 'freestyle' %} {% assign freestyle = true %} {% endif %}{% endfor %} {% if freestyle %} <p>Freestyle!</p> {% endif %}
If you want to combine a number of strings into a single string and save it to a variable, you can do that with the capture tag. This tag is a block which "captures" whatever is rendered inside it, then assigns the captured value to the given variable instead of rendering it to the screen.